Move toward your next playable milestone.

Bring Unity engineering, gameplay systems, and connected services into a clear playable milestone.

Discuss Your Game
  • Unity
  • HTML5 games
  • Gameplay & backends

Start with your goal.

Prototypes, gameplay systems, interactive experiences, and the services around them.

Art production, porting, console certification, and other engines require separate scope. Target platforms are confirmed before commitment.

Graphite game controller beside a desktop setup

Where are you today?

Test a game idea

Test a core loop before investing in broader content.

Add studio capacity

Add an engineering workstream with agreed reviews and integration criteria.

Connect play and services

Connect progress, accounts, and other agreed game services.

Clear deliverables.

Milestone brief

Core loop, platform, content boundaries, dependencies, and acceptance criteria.

Gameplay systems

Agreed Unity or web-game mechanics, interfaces, and progression.

Content integration

Integration of supplied or separately commissioned assets.

Backend connections

Data, accounts, multiplayer, or operations within agreed scope.

Build & handoff

Playtests, device checks, build instructions, and documentation.

Progress you can review.

Define the milestone

Choose a prototype, vertical slice, or workstream.

Map the pipeline

Confirm engine, platform, assets, and build setup.

Build and playtest

Review playable increments against agreed criteria.

Plan what follows

Document findings and next-stage production decisions.

How we work

A plan that fits.

Agree on scope, responsibilities, reviews, and commercial terms. Confirm access, inputs, and approvals.

Prototype or vertical slice?

A prototype tests a mechanic with temporary content. A vertical slice demonstrates a representative portion of the intended game's quality and pipeline.

Can you join our studio pipeline?

Yes. We agree on responsibilities, repositories, reviews, assets, and integration within your pipeline.

Which engines and platforms?

Unity and HTML5 are our starting capabilities. Engine, devices, publishing, and PC-specific requirements are confirmed per engagement.

Before you begin.

How to Scope a Unity Game Prototype or Vertical Slice

Read the guide

Connected support.

What’s your next milestone?

Share your goal. We’ll shape the next step.

Discuss Your Game

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